Review: Polybius

Collin Armstrong’s Polybius is an enthralling debut novel that blends 1980s nostalgia with supernatural horror. Drawing on the urban legend of the mysterious arcade game rumored to induce bizarre effects, Armstrong crafts a story that is part Stranger Things, part The Walking Dead. Set in the quiet coastal town of Tasker Bay, the narrative follows Andi, a tech-savvy teen trying to save money to return to her Silicon Valley home, and Ro, the sheriff’s son with a growing crush on her. Their lives intertwine when a mysterious arcade game, Polybius, arrives in the local shop, bringing chaos and psychological mayhem to the town.

The novel excels in building suspense and atmosphere, vividly capturing the eerie events as the game’s influence drives residents into paranoia and violence. The small-town setting, combined with a raging coastal storm, enhances the claustrophobic and unsettling mood. Armstrong also delves into themes of isolation, community breakdown, and resilience, offering both an engaging plot and emotional depth.

While the characters, especially Andi and Ro, are compelling, some plot elements feel reminiscent of familiar horror tropes. Critics have noted that the book sometimes leans heavily on well-worn ideas without fully exploring some of its unique concepts. However, the storytelling remains sharp, and the prose effectively balances action with introspection.

Polybius is a thrilling and thought-provoking read, perfect for fans of retro-themed horror and suspenseful, character-driven stories. It’s a nostalgic yet fresh exploration of the dark side of technology and human behavior.

**I received an ARC of this book in exchange for an honest review from NetGalley.**


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