The Dungeon Anarchist’s Cookbook is the chaotic, blood-soaked, darkly hilarious continuation of Carl and Princess Donut’s descent through the most unhinged dungeon crawl ever televised. With higher floors come deadlier mechanics, more twisted challenges, and a system that feels increasingly sentient—and increasingly cruel. As alliances shift and the stakes climb, survival demands more than brute force. It demands strategy, spectacle, and just a little bit of anarchy.

If you’ve made it this far into the Dungeon Crawler Carl series, you already know what you’re signing up for: mayhem, absurdity, unexpected emotional gut punches, and a cat with more star power than most influencers. And somehow? This installment turns the dial even further.
First, let’s address the map.
Trying to figure out the layout of this floor had me flipping back, squinting, re-reading, and briefly questioning my spatial reasoning skills. It’s chaotic. It’s layered. It’s intentionally overwhelming. And then Dinniman essentially tells you not to stress about it. The confusion is part of the design. Once I let go of needing to perfectly visualize every corridor and mechanic, the story flowed so much better. The chaos isn’t a flaw—it’s a feature.
What absolutely worked for me was the pacing. I had a hard time putting this book down. Every chapter ends with just enough tension to make “one more chapter” a dangerous lie. The stakes feel heavier. The emotional beats hit harder. The absurd humor still lands, but it’s sharpened with something more dangerous underneath—rage, rebellion, and a growing sense that this system deserves to burn.
Carl continues to evolve in ways that feel earned. His anger feels righteous. His choices feel heavier. And Princess Donut? An icon. A menace. A queen. Their dynamic remains the beating heart of this series, grounding the insanity in something surprisingly human.
What I especially loved here is how the series balances brutality with heart. The dungeon is grotesque, unfair, and wildly inventive, but the relationships—fragile, messy, desperate—are what keep it from becoming spectacle for spectacle’s sake. There’s intention beneath the carnage.
Is it chaotic? Yes.
Is it overwhelming at times? Absolutely.
Did I care? Not even a little.
Because when a book keeps you up too late, makes you laugh out loud, wince, and occasionally clutch it to your chest in disbelief—that’s a win in my world.
Devour or Nibble?
Devour.
If you’re already invested in Carl’s descent and love high-stakes LitRPG with bite, this is one you’ll tear through. Don’t overthink the map. Embrace the madness. Let the dungeon unravel the way it wants to.
Leave a comment